2026
Wave Tracing: Generalizing The Path Integral To Wave Optics
EUROGRAPHICS 2026
Best Papers Honorable Mention
Assistant Professor · Computer Science
I study computer graphics and computational optics, developing methods to simulate how light propagates, diffracts, and interacts with complex environments.
I am affiliated with the Computer Graphics Lab at the University of Waterloo. My long-term goal is a cohesive computational theory for simulating wave optics in complex environments, including how those environments are sensed by eyes, cameras, radar, and other sensors.
I hold a Ph.D. in computer science from the University of California, Santa Barbara and received the NVIDIA Ph.D. fellowship for 2022–2023. I completed my M.Sc. in mathematics and computer science at the Weizmann Institute of Science, supervised by David Harel, working on efficient execution and distribution of formally verifiable software paradigms.
Previously, I was a rendering engineer working on CRYENGINE and HUNT: Showdown.

2026
EUROGRAPHICS 2026
Best Papers Honorable Mention
2024
ACM Transactions on Graphics (Proceedings of SIGGRAPH ASIA 2024)
2022
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022)
Best Papers Honorable Mention
2022
Journal Of The Optical Society Of America A
2021
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2021)
steinberg@uwaterloo.ca
Office DC 2323 · University of Waterloo
Arshiya Mollazainali, Aryan Kanak, Benedikt Bitterli, David Harel, Eugene d'Eon, Ling-Qi Yan, Matt Pharr, Matthew Avolio, Ravi Ramamoorthi, Umut Emre.
Generated 8 September 2026 from recent coauthors and advisors.