I am a computer science Ph.D. candidate at the University of California, Santa Barbara, advised by Professor Lingqi Yan. My research interests reside between the realms of computer graphics and computational electrodynamics. The broad goal of my research is to develop the theory, analytic models and computational tools for physical light transport — the computational discipline that studies the simulation of the physical behaviour of partially-coherent light in complicated environments, in a physically-accurate and computationally-tractable manner.
Present work develops the rigorous theoretical foundations of partially-coherent light transport and light-matter interaction under physical optics. I would like to realize a cohesive computational theory that is able to propagate partially-coherent light globally throughout a scene, predict the optical response induced by interaction of that light with matter and how these interactions affect the properties of light. Beyond the applications to realistic rendering in movies and multimedia, this work aims to address the more general challenges of the study of propagation of electromagnetic waves in complex settings, such as: analysis and simulation of radar, WiFi and cellular signals in urban environment, non-optical imaging with such waves, non-line-of-sight imaging and more.
Please see the research overview page for further discussion of my research.
Looking for active collaborators, feel free to contact me.
I received an M.Sc. degree in mathematics and computer science from Weizmann Institute of Science, Israel, under the supervision of Professor David Harel. My M.Sc research centred on efficient execution and distribution of formally-verifiable software paradigms. Previously, I was a rendering engineer working on CRYENGINE, a leading game- and rendering-engine, and HUNT, a successful AAA video game. Beyond my active research I am also interested in real and complex analysis, classical electromagnetism and quantum mechanics. In my free time, I go hiking to some of the farther reaches of our extraordinary planet, powerlift, read books and play video games.
I am involved in efforts to organize a mentorship committee, aiming to help young researchers in making their first steps in becoming active members of the computer graphics scientific community. See SIGGRAPH Research Career Development Committee for more information. If you are passionate about computer graphic research and lack traditional support frameworks, feel free to contact me for a chat.
On the Properties of the Anisotropic Multivariate Hermite-Gauss Functions
Physical Light-Matter Interaction in Hermite-Gauss Space
A Generic Framework for Physical Light Transport
Rendering of Subjective Speckle Formed by Rough Statistical Surfaces
Accurate Rendering of Liquid-Crystals and Inhomogeneous Optically Anisotropic Media
University of California, Santa BarbaraStarted 2019
Ph.D. Computer Science
Weizmann Institute of ScienceGraduated 2017
M.Sc. Mathematics and Computer Science
- Dijkstra number: 4
MODELSWARD 2017 2017
Proceedings of the 2016 Formal Methods in Computer-Aided Design 2016
IEEE Intell. Syst. 2006
A.P.I.C. Studies in data processing 8 1972
- Erdős number: 4
arXiv Mathematical Physics 2021
Theor. Comput. Sci. 2009
J. Algorithms 1982
Math. Syst. Theory 1988
Article: Fast, Shared, Upgradeable Mutex