I am a computer science Ph.D. candidate at the University of California, Santa Barbara, advised by Professor Lingqi Yan. My research interests lie at the intersection between computer rendering and computational photonics & electrodynamics. The goal of my research is to develop the tools, models and frameworks needed for efficient and optically-accurate simulation of the propagation of natural light (the highly disorganized light that we observe daily, as opposed to, e.g., coherent laser radiation) in complex environments.
Current work deals with rigorous approaches to reproduction of material appearance and partially-coherent light transport under physical optics. Beyond the immediate application to realistic rendering in movies and multimedia, this work aims to also address the more general challenges of the study of propagation of electromagnetic waves in complicated settings, such as: analysis and simulation of radar, WiFi and cellular signals in urban environment, non-optical imaging with such waves and non-line-of-sight imaging.
Please see the research overview page for additional information.
Looking for active collaborators, feel free to contact me.
I received an M.Sc. degree in mathematics and computer science from Weizmann Institute of Science, Israel, advised by Prof. David Harel. My M.Sc research centred on efficient execution and distribution of formally-verifiable software paradigms. Before my Ph.D studies I used to be a rendering engineer working on CRYENGINE, a leading game- and rendering-engine. Beyond my active research I am also interested in real and complex analysis, classical electromagnetism and quantum mechanics. In my free time I enjoy hiking to some of the farther reaches of our extraordinary planet, powerlifting and reading historical novels.
Currently I am involved in efforts to organize a mentorship committee, aiming to help young researchers in making their first steps in becoming active members of the scientific computer graphics community. If you are passionate about computer graphic research and lack traditional support frameworks, feel free to contact me for a chat.
A Generic Framework for Physical Light Transport
Accurate Rendering of Liquid-Crystals and Inhomogeneous Optically Anisotropic Media
Analytic Spectral Integration of Birefringence-Induced Iridescence
University of California, Santa BarbaraStarted 2019
Ph.D. Computer Science
Weizmann Institute of ScienceGraduated 2017
M.Sc. Mathematics and Computer Science
Jun 2018Article: Fast, Shared, Upgradeable Mutex