I am a Computer Science Ph.D. candidate at the University of California, Santa Barbara, advised by Professor Lingqi Yan. My research interests lie at the intersection between computer rendering and computational photonics & electrodynamics. The goal of my research is the development of the tools needed for efficient and optically-accurate simulation of the propagation of natural light (the highly disorganized light that we observe daily, as opposed to, e.g., coherent laser radiation) in complex environments.
Current work deals with rigorous approaches to reproduction of material appearance and the partially-coherent light transport under physical optics. Beyond the immediate application to realistic rendering in movies and multimedia, this work aims to also address the more general challenges of the study of propagation of electromagnetic waves in complicated settings, such as: analysis and simulation of radar, WiFi and cellular signals in urban environment, non-optical imaging with such waves and non-line-of-sight imaging.
I hold a M.Sc. degree in Mathematics and Computer Science from Weizmann Institute of Science, Israel. Previously, I was a rendering engineer working on CRYENGINE, a leading game- and rendering-engine.
Please see the research overview page for additional information.
Looking for active collaborators, feel free to contact me.
Accurate Rendering of Liquid-Crystals and Inhomogeneous Optically Anisotropic Media
Analytic Spectral Integration of Birefringence-Induced Iridescence
Efficient Distributed Execution of Multi-component Scenario-based Models
University of California, Santa Barbara2019 - present
Ph.D. Computer Science
Weizmann Institute of Science2015 - 2017
M.Sc. Mathematics and Computer Science
Open University of Israel2011 - 2015
B.Sc. Mathematics and Computer Science
Jun 2018Article: Fast, Shared, Upgradeable Mutex