Shlomi Steinberg

Assistant Professor · Computer Science

I study computer graphics and computational optics, developing methods to simulate how light propagates, diffracts, and interacts with complex environments.

About

I am affiliated with the Computer Graphics Lab at the University of Waterloo. My long-term goal is a cohesive computational theory for simulating wave optics in complex environments, including how those environments are sensed by eyes, cameras, radar, and other sensors.

I hold a Ph.D. in computer science from the University of California, Santa Barbara and received the NVIDIA Ph.D. fellowship for 2022–2023. I completed my M.Sc. in mathematics and computer science at the Weizmann Institute of Science, supervised by David Harel, working on efficient execution and distribution of formally verifiable software paradigms.

Previously, I was a rendering engineer working on CRYENGINE and HUNT: Showdown.

Read my Waterloo research Q&A

Shlomi Steinberg
Waterloo, Canada

Selected publications

Contact

steinberg@uwaterloo.ca
Office DC 2323 · University of Waterloo

Peer-review conflicts

Arshiya Mollazainali, Aryan Kanak, Benedikt Bitterli, David Harel, Eugene d'Eon, Ling-Qi Yan, Matt Pharr, Matthew Avolio, Ravi Ramamoorthi, Umut Emre.

Generated 8 September 2026 from recent coauthors and advisors.