I am a Computer Science Ph.D. student at the University of California, Santa Barbara, advised by Professor Lingqi Yan. My research interests lie at the intersection between computer rendering and computational photonics. My aim is to reproduce the complicated interaction between light and matter in an accurate and computationally tractable fashion, with current work focusing on physically- and mathematically-rigorous approaches to partially-coherent light transport and reproduction of material appearance. Additional areas of interest include electrodynamics, real and complex analysis.
I hold a M.Sc. degree in Mathematics and Computer Science from Weizmann Institute of Science, Israel. Previously, I was a member of the rendering team working on CRYENGINE, a leading game- and rendering-engine.
Looking for active collaborators, feel free to contact me.
Accurate Rendering of Liquid-Crystals and Inhomogeneous Optically Anisotropic Media
Analytic Spectral Integration of Birefringence-Induced Iridescence
Efficient Distributed Execution of Multi-component Scenario-based Models
|UCSB||Winter 2021||CMPSC 40 (undergraduate) — Foundations of Computer Science|
|UCSB||Summer 2020||CMPSC 40 (undergraduate) — Foundations of Computer Science|
University of California, Santa Barbara2019 - present
Ph.D. Computer Science
Weizmann Institute of Science2015 - 2017
M.Sc. Mathematics and Computer Science
Open University of Israel2011 - 2015
B.Sc. Mathematics and Computer Science
Jun 2018Article: Fast, Shared, Upgradeable Mutex