A Free-Space Diffraction BSDF

Shlomi Steinberg
Arshiya Mollazainali
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024)

Publication date: July 1st, 2024
doi: 10.1145/3658166

Path tracing simulation of signal coverage. (a) We simulate the propagation of cellular radiation (λ = 10 cm) in an urban scene, consisting of various buildings. The light source is placed on top of the highlighted antenna. (b) Also shown is a top-down view upon the region shadowed by the large buildings. Visualized is the colour-coded irradiance impinging upon the visible surfaces. The scene consists of 181 000 triangles, and the meshes were not optimized for long-wavelength rendering: they admit many small details and wavelength-scale edges, making the computations of free-space diffractions expensive. For comparison, displayed are the ray optics-only renderings. Observe the difference (compared with ray optics) insets: the long-wavelength radiation diffracts around the building edge’s into the shadow regions, yielding a signal distribution that deviates sharply from the ray optics-only simulation. Also notice the multiple interactions (reflections and diffractions) of radiation with the scene—effects which are very difficult to simulate with existing methods.

Abstract

Cite

@article{Steinberg_fsd_2024,
 	author = {Steinberg, Shlomi and Ramamoorthi, Ravi and Bitterli, Benedikt and Mollazainali, Arshiya and D'Eon, Eugene and Pharr, Matt},
 	title = {A Free-Space Diffraction BSDF},
 	year = {2024},
 	issue_date = {July 2024},
 	publisher = {Association for Computing Machinery},
 	address = {New York, NY, USA},
 	volume = {43},
 	number = {4},
 	issn = {0730-0301},
 	doi = {10.1145/3658166},
 	journal = {ACM Trans. Graph.},
 	month = {jul},
 	articleno = {113},
 	numpages = {15},
 	keywords = {wave optics, optical coherence, light transport, PLT, diffraction}
 }