Shlomi Steinberg
I am affiliated with the UWaterloo CGL group. My research resides between the realms of computer graphics and computational optics. I currently work on physical light transport, which serves as a bridge between rendering and wave optics. I would like to realize a cohesive computational theory that enables the simulation of the wave-optical behaviour of light in complex, real-life scenes and environments.
I maintain wave_tracer, a wave simulation software.
My goal is to be able to simulate an entire virtual environment ("metaverse"), and the way this environment and objects in it would be sensed by our eyes, a camera, RADAR, or other imaging or non-imaging sensors, under rigorous wave optics.
I hold a computer science Ph.D. from the University of California, Santa Barbara. I was a recipient of the NVIDIA Ph.D. fellowship for 2022-2023. I received my M.Sc. degree in mathematics and computer science from Weizmann Institute of Science, Israel, under the supervision of Professor David Harel. My M.Sc research centred on efficient execution and distribution of formally-verifiable software paradigms. Previously, I was a rendering engineer working on CRYENGINE, a leading game- and rendering-engine, and HUNT Showdown, a successful AAA video game.
Research interests
Ray and wave optics, light transport and rendering.
UWaterloo Cheriton School of Computer Science Q&A with Prof. Steinberg
Peer-review conflicts
(generated 01 Sep 2025)Arshiya Mollazainali, Aryan Kanak, Benedikt Bitterli, David Harel, Eugene d'Eon, Ling-Qi Yan, Matt Pharr, Ömer Eğecioğlu, Ravi Ramamoorthi, Umut Emre.