Wave Tracing: Generalizing The Path Integral To Wave Optics

Shlomi Steinberg
@article{steinberg_wavetracing_2026,
 	author = {Steinberg, Shlomi and Pharr, Matt},
 	title = {Wave Tracing: Generalizing The Path Integral To Wave Optics},
 	journal = {Computer Graphics Forum},
 	volume = {n/a},
 	number = {n/a},
 	pages = {e70322},
 	keywords = {CCS Concepts, • Computing methodologies → Rendering, Computer graphics, Scientific visualization, • Applied computing → Physics, wave simulations, path tracing, light transport, diffraction, PLT, rendering, coherence, cone tracing, UTD},
 	doi = {https://doi.org/10.1111/cgf.70322},
 	url = {https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.70322},
 	eprint = {https://onlinelibrary.wiley.com/doi/pdf/10.1111/cgf.70322},
 } 
EUROGRAPHICS 2026

Publication date: April 8th, 2026
doi: 10.1111/cgf.70322

From ray optics to wave optics. In this paper we analyze the classical path integral formulation of light transport, and rigorously study what wave-optical phenomena can be reproduced by it. We show that some effects, like dispersion and scattering by a restricted class of statistical surface models (rendered in image A), fall under its regime. We generalize the classical path integral to a formulation that is able to account for a much wider variety of wave effects, and based on that generalized path integral present a unified framework that is able to: (B) simulate long-wave radiation and its propagation and diffraction in complex environments, for example to compute its signal strength (visualized color-coded); and (C) render optical wave effects, such as diffraction by arbitrary geometry

Abstract